Welcome to My Game Design Portfolio!
Blending creativity with code to craft engaging interactive experiences.
My career goal is to become a Gameplay Programmer, specializing in innovative mechanics and robust systems that enhance player immersion and enjoyment.
Explore My WorkGame Design Collection
Showcasing development work and projects across multiple years, demonstrating proficiency in Unity, C#, VFX, UI/UX, and audio design.
Spot the raccoon
**Tools:** Unity, C#, Visual Studio, Aseprite, GitHub
A 2D rogue-lite dungeon crawler developed to explore procedural generation and responsive player controls. Features a unique spell-crafting system and dynamic enemy AI.
peaceformers game
**Tools:** Unity, C#, Visual Studio, Blender, FMOD, GitHub
A 3D narrative-driven psychological thriller focusing on atmospheric storytelling and environmental puzzles. Integrated advanced lighting, post-processing VFX, and adaptive audio.
Iterative Design Documentation
Demonstrating understanding of the iterative design process through brainstorming, wireframes, flowcharts, and GDD samples.
"Vector Playground Lab " Brainstorm & Concept Art
Initial brainstorming notes and early concept sketches for a scavenger hunt game .
**Analysis:** This phase helped establish the game's core loop and unique selling points. The shift from a purely survival focus to incorporating narrative elements emerged during these early discussions.
"Figmu slides " UI Wireframes
Low-fidelity wireframes for the intrustions bar and sacavenger hunt concept.
**Analysis:** Iterating on these wireframes allowed us to optimize button placement and information hierarchy, significantly improving usability based on early user feedback.
Creative Projects & Competitions
Highlighting participation in competitions and challenges, showcasing creativity and innovation.
G4C "courtroom gamble "
My submission for the Games for Change Student Challenge, a puzzle platformer addressing food sustainability.
Domain : "final practice"
An innovative way to show my skills in Html and css , it also ways to detect error in code.
Reflection and Professionalism
A look back at my journey, growth, and future aspirations in game design.
My passion for game design ignited several years ago, leading me down a path of continuous learning and development. Starting with basic Unity tutorials, I progressively delved into complex systems, from designing intricate UI/UX flows to implementing robust AI behaviors using C#. Each project has been a stepping stone, refining my problem-solving skills and deepening my understanding of interactive experiences.
One of my key strengths lies in my *adaptability and eagerness to learn new technologies**. Whether it's mastering a new shader graph technique or optimizing game performance, I embrace challenges as opportunities for growth. I particularly enjoy the iterative design process, where feedback loops drive refinement and lead to more polished, engaging results. A recurring challenge has been striking the perfect balance between creative vision and technical feasibility; however, through meticulous planning and agile prototyping, I've learned to navigate these constraints effectively.
Looking ahead, my goal is to join a forward-thinking game studio as a Gameplay Programmer. I am driven to contribute to projects that push the boundaries of interactive storytelling and innovative mechanics. The Game Design pathway has provided me with a strong foundation in industry-standard tools like Unity, Visual Studio, and Git, preparing me for the collaborative and fast-paced environment of professional game development. I am excited to continue honing my craft and creating impactful games that resonate with players worldwide.
Get in Touch
I'm always open to discussing new opportunities, collaborations, and game development!